Bringing back the magic!
What is it exactly?
System that lets you chime into World of Warcraft inner mechanisms and command game using programming language.
Right now only supported WoW version is 3.3.5a (build 12340), however structure of the project should easily let you adapt to other version.
Project goal is to provide clean and maintainable API of a game instrumentation.
Framework includes protection measures against Blizzard’s Warden Anti-Cheat system, which should make usage immensely secure. Note however, that you can never guarantee total undetectability.
You can see it in action here.
Features
Things you can build and achieve with SpellFire include, but are not limited to:
- Rotation/Farm Bots
- Profession Bots (i.e. fishing, enchanting)
- Hacks
- Multiboxing
- Pathfinding
- Game objects tracking
- General game automation
- Machine learning agents
Find example solutions in SpellFire/Primer/Solutions folder.
Game Radar
Warden Anti-Cheat bypass
How does it work?
The system entails three components working together, their general description:
- Primer, an application that contains business logic(i.e. routines that specify what game should do and when).
- Scryer, pathfinding and navigation module
- Well, a library that is injected into orchestrated process and exposes API that Primer consumes as well as contains business model.
Following technologies were used for implementation:
- .NET Framework
- Json .NET
- EasyHook
- Recast Navigation
How can I use it?
- Configure to your needs or use already shipped logic
- Build using modern .NET toolchain
- Start World of Warcraft
- Run Primer.exe (ensure Well.dll and EasyHook binaries are in the same directory as Primer.exe)
- ???
Enjoy enhanced game!
PS. Please, use this software in a good will 😉
Credits
Developed by Krzysztof Kowalski
Shared under MIT license
This project is made possible thanks to:
- Community at OwnedCore.com, GitHub.com and other sites
- Reversing and development software
- All collaborators and supporters 😊